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maps:ball_half_court [2017/06/16 19:42] (current) biell created |
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+ | ====== ball_half_court ====== | ||
+ | Half Court is a simple map which fits on one screen. During game play, | ||
+ | there is no scrolling. In half court, both teams share the same goal. | ||
+ | Because of this, any interception requires that the ball be brought out | ||
+ | before returning to play, just like in half court basketball. | ||
+ | |||
+ | At the start of the game, all players spawn near the goal, and the ball | ||
+ | spawns on the opposite side of the court. One team will reach the ball | ||
+ | first. This team has possession. If, any other player catches the ball | ||
+ | from this time until a goal occurs, then there is a turnover. In the | ||
+ | case of a turnover, the ball spawns in the same location as normal, | ||
+ | but the player who intercepted the ball spawns next to it. This | ||
+ | team now has possession, and the game continues until a goal is | ||
+ | scored. | ||
+ | |||
+ | The goal is lined with a thin read damage line, if you touch the line, | ||
+ | you will likely die. This damage line is to limit the effectiveness | ||
+ | of goal tending. | ||
+ | |||
+ | ==== Map ==== | ||
+ | {{ maps:ball_half_court_collapsed.png?768 |}} | ||
+ | |||
+ | ==== Configuration ==== | ||
+ | The Alti+ map configration: | ||
+ | |||
+ | /set planeScale 90 | ||
+ | |||
+ | The Alti+ configuration file can be found on | ||
+ | [[https://github.com/biell/alti-maps/blob/master/plus/ball_half_court|plus.txt]] | ||
+ | |||
+ | The Alti+ script which provides the coding can be found on | ||
+ | [[https://github.com/biell/alti-server/blob/master/example_scripts/ball_half_court|ball_half_court]] | ||