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tag [2017/06/16 17:34]
biell [Map Making]
tag [2017/06/16 17:35] (current)
biell
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 ====== Tag ====== ====== Tag ======
 The TAG game type is really a reverse-tag or king of the hill game The TAG game type is really a reverse-tag or king of the hill game
-type.  The goal is to kill the player who is **it**, and then you +type.  The goal is to kill the player who is //it//, and then you 
-become ​**it**.  At the end of the round, the player who is **it**+become ​//it//.  At the end of the round, the player who is //it//
 for the most amount of cumulative time is the winner. ​ The top for the most amount of cumulative time is the winner. ​ The top
 5 players ordered by time are displayed for all to see. 5 players ordered by time are displayed for all to see.
  
 The TAG game type is one of the two asymmetric Alti+ game types. The TAG game type is one of the two asymmetric Alti+ game types.
-In this type, the player who is **it** changes, and game play+In this type, the player who is //it// changes, and game play
 should continue based on time.  This is different from the MDG should continue based on time.  This is different from the MDG
 game type, which ends with a goal (team annihilation). game type, which ends with a goal (team annihilation).
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 one to use should be based on balance. ​ If the advantage leans one to use should be based on balance. ​ If the advantage leans
 to the chasers, then the FFA game mode is better. ​ If the advantage to the chasers, then the FFA game mode is better. ​ If the advantage
-leans to the one who is **it**, then the TDM game mode is better.+leans to the one who is //it//, then the TDM game mode is better.
  
 {{ tdm_tag_bubbles_collapsed.png?​512 |}} {{ tdm_tag_bubbles_collapsed.png?​512 |}}
  
 There are three aspects to the TAG game play which revolve around There are three aspects to the TAG game play which revolve around
-the player who is **it** which each map needs to balance. ​ To ensure+the player who is //it// which each map needs to balance. ​ To ensure
 a proper balance, some TAG maps may disable certain planes or a proper balance, some TAG maps may disable certain planes or
 weapons. weapons.
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 on running, but is too open, the map should be of FFA game mode. on running, but is too open, the map should be of FFA game mode.
 In this mode, the chasers have to be more careful about killing In this mode, the chasers have to be more careful about killing
-each other, adding a little advantage back to the one who is **it**.+each other, adding a little advantage back to the one who is //it//.
 If a map is designed so that alluding capture is very easy, then If a map is designed so that alluding capture is very easy, then
 the TDM game mode should be used to allow the chases to be as the TDM game mode should be used to allow the chases to be as
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 ==== Fighting ==== ==== Fighting ====
 The best defense is a good offense! ​ Sometimes, your best option may The best defense is a good offense! ​ Sometimes, your best option may
-be to turn and fight. ​ If you are **it**, and a 1-on-1 situation+be to turn and fight. ​ If you are //it//, and a 1-on-1 situation
 arises, killing your chaser may be the best way to not get caught. arises, killing your chaser may be the best way to not get caught.
 Additionally,​ some maps may have specifically designed strong-holds Additionally,​ some maps may have specifically designed strong-holds
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 Spawn points should be spaced out as much as possible, with at least Spawn points should be spaced out as much as possible, with at least
-6 spawn points. ​ It really isn't fun being **it** if you spawn at the+6 spawn points. ​ It really isn't fun being //it// if you spawn at the
 same time and at the same spawn point as another player. same time and at the same spawn point as another player.
  
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 these maps, and should be considered when the advantage leans too these maps, and should be considered when the advantage leans too
 much to the chasers. ​ Alternatively,​ you may need to limit the advantage much to the chasers. ​ Alternatively,​ you may need to limit the advantage
-of wrap-around if the advantage leans to the one who is **it**.+of wrap-around if the advantage leans to the one who is //it//.
  
 Consider turning gravity off.  If you are hiding behind something and Consider turning gravity off.  If you are hiding behind something and
tag.txt · Last modified: 2017/06/16 17:35 by biell