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flag [2017/06/13 15:07]
biell [Capture the flag]
flag [2017/06/13 17:30] (current)
biell [Making FLAG maps]
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 Each team should have its own spawn area at opposite sides of the map.  Near this spawn area should be a ''​shield''​ power-up assigned to the opposite team, so only they can pick it up.  This will be the flag.  The flag icon should be placed on a parallax view above the shield so that it is always visible. Each team should have its own spawn area at opposite sides of the map.  Near this spawn area should be a ''​shield''​ power-up assigned to the opposite team, so only they can pick it up.  This will be the flag.  The flag icon should be placed on a parallax view above the shield so that it is always visible.
 +
 +When a map contains ''​_flag_'',​ the FLAG game type is automatically enabled.
 +The Alti+ server looks for team powerups and enables them as flags. ​ You
 +can set this with commands similar to:
 +
 +  /add powerup flag left 2338,821
 +  /add powerup flag right 222,821
 +  ​
 +The first command creates a special powerup (assumed to be a flag by the server)
 +named "​flag"​ (the name is irrelevant here). ​ It is specifically the powerup at
 +the X,Y (Altitude geometry starting at lower left corner) of 2338,​821. ​ This
 +powerup will be the flag for the left team.  Notice though, that this flag is
 +not on the left side of the screen. ​ The flag should spawn somewhere near the
 +opposite (in this case the right) teams spawn area.
 +
 +Given the fast paced nature of this game type, it is often common to lower
 +the player ''​spawnHealth''​ to somewhere between 75 and 85, this can be done
 +with:
 +
 +  /set spawnHealth 75
  
 ==== Flags ==== ==== Flags ====
flag.txt · Last modified: 2017/06/13 17:30 by biell