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flag [2017/06/12 21:03]
biell created
flag [2017/06/13 15:07]
biell [Capture the flag]
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 This game mode is faster than TBD because there is no waiting for a bomb to spawn. ​ This keeps the pressure up at a level significantly higher. ​ Infiltrating players are not marked (like in BALL or TBD), and so can come from anywhere. This game mode is faster than TBD because there is no waiting for a bomb to spawn. ​ This keeps the pressure up at a level significantly higher. ​ Infiltrating players are not marked (like in BALL or TBD), and so can come from anywhere.
  
 +In TBD, the width of a map is a critical design point because it specifies how
 +far a plane, weighed down with a bomb, must travel to reach the goal.  This
 +slows the play of the game and requires coordination. ​ This coordination makes
 +for great games clan vs. clan, where the players are working together. ​ But,
 +it can be frustrating in pub servers where players either don't know how to
 +work together, or simply just refuse. ​ Because of this combination of push
 +and defense, TBD is best played 7v7, and suffers below 6v6.  FLAG, on the
 +other hand, is best played at 5v5, with 4v4 and 6v6 also working quite well.
 +FLAG also works better on a smaller map than TBD.
 +
 +An example map shows the importance of width over height in a FLAG type game.
 +Also, notice the turrets, which should be capable of halving the health of
 +a Biplane before they get to the flag for at least half the routes to the flag.
 +{{ ::​ball_flag_anxious_collapsed.png?​512 |}}
 ===== Making FLAG maps ===== ===== Making FLAG maps =====
 FLAG maps should be designed similar to TBD maps.  The area around the flag FLAG maps should be designed similar to TBD maps.  The area around the flag
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 Each team should have its own spawn area at opposite sides of the map.  Near this spawn area should be a ''​shield''​ power-up assigned to the opposite team, so only they can pick it up.  This will be the flag.  The flag icon should be placed on a parallax view above the shield so that it is always visible. Each team should have its own spawn area at opposite sides of the map.  Near this spawn area should be a ''​shield''​ power-up assigned to the opposite team, so only they can pick it up.  This will be the flag.  The flag icon should be placed on a parallax view above the shield so that it is always visible.
 +
 +==== Flags ====
 +The following flag images are available to add to the game.  If you need to
 +make modifications or add a new color, use the closest SVG image to what you
 +want.  Otherwise, the PNG images should just work.  Remember to put the flags
 +on their own parallax view, so they are above the power-up.
 +
 +^Flag Color ^PNG Image                 ^SVG Image                     ^
 +|Azure ​     |{{ azure_flag.png |PNG}} ​ |{{ azure_flag.svg?​100 |SVG}} ​ |
 +|Blue       |{{ blue_flag.png |PNG}} ​  |{{ blue_flag.svg?​100 |SVG}} ​  |
 +|Green ​     |{{ green_flag.png |PNG}} ​ |{{ green_flag.svg?​100 |SVG}} ​ |
 +|Orange ​    |{{ orange_flag.png |PNG}} |{{ orange_flag.svg?​100 |SVG}} |
 +|Purple ​    |{{ purple_flag.png |PNG}} |{{ purple_flag.svg?​100 |SVG}} |
 +|Red        |{{ red_flag.png |PNG}} ​   |{{ red_flag.svg?​100 |SVG}} ​   |
 +|Yellow ​    |{{ yellow_flag.png |PNG}} |{{ yellow_flag.svg?​100 |SVG}} |
 +
 +To keep consistency in the look and feel of the FLAG game type, the existing
 +PNG images should be used unless they simply don't look right on the map.
 +
flag.txt · Last modified: 2020/08/09 15:13 by biell