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tag [2017/06/16 16:16]
biell created
tag [2017/06/16 17:34]
biell [Map Making]
Line 57: Line 57:
 updated with either (or a combination of) hiding, running, or fighting updated with either (or a combination of) hiding, running, or fighting
 design to compensate for this being an asymmetric game type. design to compensate for this being an asymmetric game type.
 +
 +Spawn points should be spaced out as much as possible, with at least
 +6 spawn points. ​ It really isn't fun being **it** if you spawn at the
 +same time and at the same spawn point as another player.
 +
 +Walls, or at least walls meant to be squeezed through, often have low
 +or no damage. ​ Keep in mind how people will use the space before
 +setting hull damage. ​ Hiding spots may be good choices for 0 damage,
 +as it is hard to come to a complete stop in altitude.
 +
 +Map wrap-around is a very helpful technique for eluding capture on
 +these maps, and should be considered when the advantage leans too
 +much to the chasers. ​ Alternatively,​ you may need to limit the advantage
 +of wrap-around if the advantage leans to the one who is **it**.
 +
 +Consider turning gravity off.  If you are hiding behind something and
 +gravity is on, you really can't escape up very easily. ​ This pushes
 +escape routes down, and makes fleeing predictable. ​ Unfortunately,​
 +this ruins bomber'​s role in TAG maps.  But, the faster planes seem
 +to work better anyway.
tag.txt · Last modified: 2017/06/16 17:35 by biell