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ruin [2017/06/16 14:12] biell |
ruin [2017/06/16 15:30] (current) biell [Map Making] |
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| power-ups for defenders and shields for infiltrators. | power-ups for defenders and shields for infiltrators. | ||
| - | **Turrets cannot kill each other.** If you create the map such | + | Turrets with a health greater than 10,000 will be ignored. So, |
| + | if you wish to create a COOP style pink turret, that is allowed. | ||
| + | I would recommend keeping it pink, so standard COOP convention | ||
| + | can be followed. Otherwise, you may wish to demarcate is in | ||
| + | some way to let people know they don't have to destroy it. | ||
| + | |||
| + | **Turrets cannot be allowed to kill each other.** | ||
| + | If you create the map such | ||
| that one turret can kill another, then the turret destruction | that one turret can kill another, then the turret destruction | ||
| cannot be assigned to the correct team, and that team cannot | cannot be assigned to the correct team, and that team cannot | ||
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| map can be changed such that all objects (not just the base) | map can be changed such that all objects (not just the base) | ||
| must be destroyed by adding off-map ball spawns and goals, | must be destroyed by adding off-map ball spawns and goals, | ||
| - | then saving with the new prefix ''bal_ruin_'' instead of | + | then saving with the new prefix ''ball_ruin_'' instead of |
| ''tbd_coop_''. | ''tbd_coop_''. | ||