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playing [2016/06/22 01:33]
biell
playing [2016/06/22 14:55]
biell
Line 13: Line 13:
 to be the standard map starting point. to be the standard map starting point.
  
 +==== /list doors ====
 +If a map has doors, you can use this command to list the doors, their keys,
 +and see which keys are yet to be acquired to open the door.
 +
 +==== /list zones ====
 +If a map has zones, you can use this command to list the zones, their keys,
 +and see which keys are yet to be acquired to open the door.
 +
 +==== /list portals ====
 +A portal is a powerup which, when found, removes you from the map and sets
 +your next spawn to be somewhere else (aka teleport). ​ To see which portals
 +exist on a map, and where they teleport to, you can run this command and all
 +available portals for your team will be displayed.
 +
 +==== /cp ====
 +This command allows you to change planes without having to die.  After changing
 +planes, you will spawn exactly where you left off.  This command is meant
 +to help individuals play coop maps which require more than one plane type
 +to finish. ​ Normally, this command only works when few players are on the
 +server. ​ To find out if this command is enabled on a server, you can refer
 +to the output of ''/​list map''​.
 +
 +==== /vote prey <​player>​ ====
 +This command is only useful when playing MDG maps.  MDG (Most Dangerous Game) maps
 +are designed for asynchronous play, where one player is pitted against all
 +other players. ​ This mode was designed to make games more interesting for the
 +players who are so good, they need an unbalanced game to challenge them.  A
 +good 1DM MDG map puts bots in a place where they will be killed right away, so
 +they don't distract from the real game.  In TDM, they should safely stored in a
 +rubber box where they can't die.
 +
 +By default, in MDG mode, the first player to join a team will become the prey.
 +Players can vote a new player to become prey using this command, in case the
 +wrong player too quickly presses ''​f''​ to join a team.
playing.txt · Last modified: 2016/06/29 15:48 by biell