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maps:ball_half_court [2017/06/16 19:42] (current)
biell created
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 +====== ball_half_court ======
 +Half Court is a simple map which fits on one screen. ​ During game play,
 +there is no scrolling. ​ In half court, both teams share the same goal.
 +Because of this, any interception requires that the ball be brought out
 +before returning to play, just like in half court basketball.
 +
 +At the start of the game, all players spawn near the goal, and the ball
 +spawns on the opposite side of the court. ​ One team will reach the ball
 +first. ​ This team has possession. ​ If, any other player catches the ball
 +from this time until a goal occurs, then there is a turnover. ​ In the
 +case of a turnover, the ball spawns in the same location as normal,
 +but the player who intercepted the ball spawns next to it.  This
 +team now has possession, and the game continues until a goal is
 +scored.
 +
 +The goal is lined with a thin read damage line, if you touch the line,
 +you will likely die.  This damage line is to limit the effectiveness
 +of goal tending.
 +
 +==== Map ====
 +{{ maps:​ball_half_court_collapsed.png?​768 |}}
 +
 +==== Configuration ====
 +The Alti+ map configration:​
 +
 +  /set planeScale 90
 +
 +The Alti+ configuration file can be found on
 +[[https://​github.com/​biell/​alti-maps/​blob/​master/​plus/​ball_half_court|plus.txt]]
 +
 +The Alti+ script which provides the coding can be found on
 +[[https://​github.com/​biell/​alti-server/​blob/​master/​example_scripts/​ball_half_court|ball_half_court]]
  
maps/ball_half_court.txt · Last modified: 2017/06/16 19:42 by biell