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flag [2017/06/13 15:07] biell [Capture the flag] |
flag [2017/06/13 17:30] biell [Making FLAG maps] |
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Each team should have its own spawn area at opposite sides of the map. Near this spawn area should be a ''shield'' power-up assigned to the opposite team, so only they can pick it up. This will be the flag. The flag icon should be placed on a parallax view above the shield so that it is always visible. | Each team should have its own spawn area at opposite sides of the map. Near this spawn area should be a ''shield'' power-up assigned to the opposite team, so only they can pick it up. This will be the flag. The flag icon should be placed on a parallax view above the shield so that it is always visible. | ||
+ | |||
+ | When a map contains ''_flag_'', the FLAG game type is automatically enabled. | ||
+ | The Alti+ server looks for team powerups and enables them as flags. You | ||
+ | can set this with commands similar to: | ||
+ | |||
+ | /add powerup flag left 2338,821 | ||
+ | /add powerup flag right 222,821 | ||
+ | | ||
+ | The first command creates a special powerup (assumed to be a flag by the server) | ||
+ | named "flag" (the name is irrelevant here). It is specifically the powerup at | ||
+ | the X,Y (Altitude geometry starting at lower left corner) of 2338,821. This | ||
+ | powerup will be the flag for the left team. Notice though, that this flag is | ||
+ | not on the left side of the screen. The flag should spawn somewhere near the | ||
+ | opposite (in this case the right) teams spawn area. | ||
+ | |||
+ | Given the fast paced nature of this game type, it is often common to lower | ||
+ | the player ''spawnHealth'' to somewhere between 75 and 85, this can be done | ||
+ | with: | ||
+ | |||
+ | /set spawnHealth 75 | ||
==== Flags ==== | ==== Flags ==== |