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        <title>Altitude+ maps</title>
        <description></description>
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       <dc:date>2026-05-01T20:48:30+0000</dc:date>
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                <rdf:li rdf:resource="http://altiplus.glaciated.org/maps:ball_whl?rev=1497644799&amp;do=diff"/>
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        <title>Altitude+</title>
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        <dc:date>2017-06-16T19:42:53+0000</dc:date>
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        <title>maps:ball_dodgeball</title>
        <link>http://altiplus.glaciated.org/maps:ball_dodgeball?rev=1497642173&amp;do=diff</link>
        <description>ball_dodgeball

Dodgeball was invented by VAN1SH1NG as one of his early examples
of what an extended Altitude could look like.  The game is re-created on
Alti+ servers with as close resemblance to the original as I can tell.

The purpose of the game is to get other players out by hitting them with
the ball, and at the same time not get out yourself by getting hit by
the ball.  Getting</description>
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        <dc:date>2017-06-16T19:42:18+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>maps:ball_half_court</title>
        <link>http://altiplus.glaciated.org/maps:ball_half_court?rev=1497642138&amp;do=diff</link>
        <description>ball_half_court

Half Court is a simple map which fits on one screen.  During game play,
there is no scrolling.  In half court, both teams share the same goal.
Because of this, any interception requires that the ball be brought out
before returning to play, just like in half court basketball.</description>
    </item>
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        <dc:date>2017-06-16T20:26:39+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>maps:ball_whl</title>
        <link>http://altiplus.glaciated.org/maps:ball_whl?rev=1497644799&amp;do=diff</link>
        <description>ball_whl

The ball_whl map is a tribute to White Heart Lane.  It is an updated
football map.  In this map, however, the spawn points are on the playing
field and when you die, you spawn at the closest spawn point to where you
died.  A player will always spawn on their side of the center line.</description>
    </item>
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        <dc:date>2016-06-27T03:04:18+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>maps:tbd_coop_the_tunnel</title>
        <link>http://altiplus.glaciated.org/maps:tbd_coop_the_tunnel?rev=1466996658&amp;do=diff</link>
        <description>tbd_coop_the_tunnel

Usually just called “tunnel”, this is a rush map.  If done correctly, you
shouldn't even try to destroy any of the turrets.  The key to running this
map quickly are in using Green_Perks and
Blue_Perks.  The reason these two perks are
so important is that the way to get through two sections of the tunnel,
you need to pull yourself across the floor while shielding yourself from
turrets above.  Rev is necessary to propel yourself along the floor, and
Rubber is necessary to limi…</description>
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