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coop_advanced [2016/06/29 04:49]
127.0.0.1 external edit
coop_advanced [2017/01/22 16:21] (current)
biell [Moderators]
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-===== Coop+ ===== +===== Coop+ Advanced ​===== 
-The Coop+ Altitude server is one of the most used Coop servers in Altitude.  It runs on google compute VM in the central United States. ​ The +The Coop+ Advanced ​Altitude server is configured with the hardest ​Coop 
-''​alti+server''​ code implementes a number of features when lends itself to serving +maps.  It should be considered ​graduation point from the [[Coop]]+ server.
-coop, such as:+
  
   - Each map can have automatic team assignments, ​   - Each map can have automatic team assignments, ​
   - planes capable of breaking the map can be disallowed,   - planes capable of breaking the map can be disallowed,
-  - additional spawn zones can be created to keep the teams moving+  - records are kept for each completed game, 
-  - new coop maps using Alti+ specialized features are possible, and +  - the server is configured with minimal bots
-  - records are kept for each completed game.+  - each map provides 3 chances to complete before moving on, and 
 +  - the ''/​restartMap''​ command exists ​for easy map restarts.
  
 ==== Reports ==== ==== Reports ====
-  * [[coop:​Maps]] +  * [[coop ​advanced:Maps]] 
-  * [[coop:​Records]]+  * [[coop ​advanced:Records]]
  
 ==== Admins ==== ==== Admins ====
   * biell   * biell
   * Brutal   * Brutal
-  * juin 
   * list   * list
   ​   ​
 +==== Moderators ====
 +Moderators can run ''/​restartMap'',​ ''/​balanceTeams'',​ ''/​changeMap'',​ and ''/​randomMap''​.
 +
 +
 +  * estguy
 +  * ziliss
 +  * [pope]Hawkward
 +  * [MEGA] MasterGeek
 +  * Mavis
 +  * Vesuvius
 ==== Records ==== ==== Records ====
-The ''​alti+server''​ record engine is reasonably sophisticated.  ​It provides more +Records are stored on a per-round basis.  ​If you complete only one round, 
-feedback than most during game planand makes intellegent decisions ​on what and +then that is the one recorded. ​ If you complete all 3then they are all 
-who helped complete a map.  ​Some of the features are:+recorded. ​ Records are only recorded if you win. 
 + 
 +See the coop+ [[coop#​records]] section for more information ​on how records 
 +are kept for coop maps.  ​In addition to all the features ​in TBD and BALL coop, 
 +in 1DE coop, records ​are displayed when the bomb must be planted to provide 
 +you with a better idea of when a record opportunity has passed. 
 + 
 +==== Server Configuration ==== 
 + 
 +  * AltitudeServerConfig 
 +    * maxPlayerCount=10 
 +    * autoBalanceTeams=false 
 +    * preventTeamSwitching=false 
 +    * disableBalanceTeamsPopup=true 
 +    * callEndOfRoundVote=true 
 +    * BotConfig 
 +      * numberOfBots=1 
 +      * botDifficulty=EASY 
 +      * botSpectateThreshold=20 
 +    * BaseDestroyGameMode 
 +      * RoundLimit=1 
 +    * ObjectiveGameMode 
 +      * gamesPerRound=4 
 +      * gamesPerSwitchSides=1000 
 +      * gameWinMargin=0 
 +      * RoundLimit=1
  
-  - A player must destroy a base for a game to be considered "​won"​. ​ If a turret \ 
-    were to destroy a base (either base), then the players lost, and no records ​ \ 
-    are recorded. ​ There are a number of maps where this can occur, and the      \ 
-    players should consider it a loss if the game ends this way.  Quite often, ​  \ 
-    when the game does end this way, it is much faster than what is possible ​    \ 
-    when playing to normal completion. 
-  - Then the game starts, the top 5 records are displayed on the screen to show  \ 
-    the players what kind of time they need to make the leader board. ​ This lets \ 
-    the players immediately know what they are up against, and also provides ​    \ 
-    clues to new players that they may be playing a map incorrectly. ​ For        \ 
-    example, if a record on a map is 1:30.4 (1 minute, 30.4 seconds), and the    \ 
-    players are taking the time to destroy every turret, then maybe something is \ 
-    wrong. ​ Maybe, this is a rush map, and can be played differently. 
-  - While the game progresses, the ''​alti+server''​ displays the top 5 records as \ 
-    they are passed. ​ This is especially helpful to teams trying to break into   \ 
-    the top 5; it let's them know how close they are.  Please keep in mind that  \ 
-    these message may suffer from lag, and are not 100% on-time. ​ They generally \ 
-    show up on your screen within a second of their actual occurance. ​ So, it is \ 
-    not unheard of for a base to be bombed right after a 5th place message is    \ 
-    displayed, and for you to find that you did, indead, grab 5th place. 
-  - Although only the top 5 places are displayed (the leader board), each map    \ 
-    can have 100 records stored in a database. ​ Your position among those 100 is \ 
-    displayed, so you can see relatively how you fared. ​ If your time is the     \ 
-    absolute slowest, it will be listed as position 101, and not saved to the    \ 
-    database. ​ If you are less than that, whichever record used to be 100 will   \ 
-    be deleted. 
-  - The ''​alti+server''​ can store a consistant name for accounts, and multiple ​  \ 
-    accounts can be linked. ​ These names are pulled from Ladder'​s AKA, see the   \ 
-    PlaneBall [[planeball>​ranked/​about]] page for more information on ''​@aka'' ​  \ 
-    names. ​ If you need to link additional names, or wish to change your AKA     \ 
-    name, please contact Van in game or on the forums. ​ There is no reason for   \ 
-    the Altitude community to keep two divergent sets of account linkages, and   \ 
-    so this server defers to the Ladder system. ​ After the account is updated, ​  \ 
-    you can contact biell in-game, or via forums and he will run a re-sync. ​ Or, \ 
-    you can wait for a periodic resync to occur. ​ when your name is attached to  \ 
-    a record on Coop+, it uses this name, regardless of which of your accounts ​  \ 
-    are used, and what your nickname happens to be right now.  So, if you are    \ 
-    temporarily loaned out to a new clan for a particular tournament, you don'​t ​ \ 
-    have to worry about immortalizing that in a Coop+ record. 
-  - During a Coop game, each player'​s contribution is kept track of and stored ​  \ 
-    in-memory. ​ If you are disconnected and re-connect, your contribution is not \ 
-    lost, and continues to grow.  Additionally,​ if you are the hero of a map,    \ 
-    but have to leave right before the base is bombed, you still have a chance ​  \ 
-    to get your name in the players list.  These contributions are orderd, and   \ 
-    the players with the top 5 contributions are listed in the record. ​ If there \ 
-    are additional players who could not be mentioned, the player list will end  \ 
-    with ''​...''​. ​ Sometimes a player'​s contribution is so miniscule, that it    \ 
-    will not even be mentioned. ​ A good example of this is ''​tbd_coop_tunnel'' ​  \ 
-    which is a rush map.  If you didn't bomb the base at least once, you didn'​t ​ \ 
-    help complete the map, and won't be listed in the record. 
coop_advanced.1467175793.txt.gz · Last modified: 2016/06/29 04:55 (external edit)